Injection molding cost per part: shot weight, cycle time and cavitation
Costing a molded part across all ten categories. Three numbers dominate everything else — shot weight, cycle time and how many parts come out of each cycle — and getting any of them wrong moves the whole sheet.
Injection molding is unusually tractable to cost, because almost everything traces back to three numbers: how much plastic goes into a shot, how long the cycle takes, and how many parts each cycle produces.
It is also unusually easy to get badly wrong, for exactly the same reason — an error in any of the three moves the entire sheet rather than one line of it.
The three numbers everything hangs on
| Number | What it is | The usual error |
|---|---|---|
| Shot weight | Everything injected: parts plus runner and sprue | Costing the part weight and forgetting the runner |
| Cycle time | Mold close to mold close, in production conditions | Using the best cycle ever achieved rather than the normal one |
| Parts per cycle | Number of cavities actually running | Assuming all cavities run when some are blocked off |
The ten categories, in process order
1. Material — shot weight divided by parts per cycle
Take the full shot weight, including runner and sprue, and divide by the number of parts that shot produces. Colorant and additives are separate lines at their own price, because they are usually far more expensive per unit weight than the base resin.
Material that comes back as regrind is handled as a recovery — see the dedicated guide. Do not reduce shot weight to account for it; that is the same double subtraction the sheet metal guide warns about.
2. Machine time — cycle divided by parts per cycle
Machine hourly rate times cycle time, divided by parts per cycle. Rates differ sharply by clamping force, so use the rate for the press the job actually runs on, not a plant average.
Include the drying time the material needs if it occupies equipment. It is easy to forget because the press is not the thing being occupied.
3. Labor
Often small on an automated cell and never zero. Include part removal if it is not automatic, degating, inspection, and the operator's share if one person tends several presses.
4. Tooling and mold amortization
Two different things that must not be merged:
- Consumables and wear items — divided by parts produced between replacements.
- The mold itself — a one-off cost spread over the parts it will produce. This has its own guide, because how many parts you divide by is a decision, not a fact.
5. Scrap
Short shots, flash, sink, burns, contamination. Startup scrap at the beginning of a run is real and belongs here — it is charged to the run that produced it, spread across that run's good parts.
6. Rework
Degating, trimming flash, refinishing. If parts are scrapped rather than reworked, enter zero — not blank.
7. Outside processing
Painting, plating, printing, ultrasonic welding, assembly. Vendor price per lot divided by pieces, plus transport both ways.
8. Packaging
Bags, boxes, dividers, returnable containers. Molded parts are often light and bulky, so packaging is a bigger share here than in metalworking.
9. Freight
Light and bulky means the truck fills up before it loads up. Cost a shipment, divide by the parts in it, and note the assumption.
10. Plant overhead
Space, chilled water, compressed air, granulators, supervision. If power is already inside the machine hourly rate, do not charge it again here.
Three checks
- Material is full shot weight including runner, divided by parts per cycle.
- Parts per cycle is the cavities actually running.
- Recovered material is credited once, and shot weight was not reduced to account for it.
Related guides
- Mold amortization and cavity economics: the arithmetic behind tooling decisions
More cavities means a more expensive tool and a cheaper part — up to a point. How to spread mold cost honestly, and how to compare two cavitation options with numbers instead of instinct.
- Regrind and recovered material: the only line that subtracts
Runners and rejects go back through the granulator and return as usable material. How to value that recovery honestly, and the double subtraction that quietly flatters the sheet.
- Is the saving real? Bottlenecks, and the three ways a number becomes money
Why speeding up a machine usually saves nothing, when a number on a costing sheet turns into cash, and how to tell real cash savings apart from cost avoidance before anyone in finance asks.