Costing a machine build: roll up from parts, do not divide down from hours
A machine is an assembly of made parts, bought parts and subcontracted parts, each costed differently. How to roll them up, where the double count hides, and why commissioning is a cost line.
Every trade covered so far costs **one thing moving through a sequence of machines**. This one does not. The product is an assembly of dozens or hundreds of parts, each with its own route, and a large share of it you did not make at all.
So the direction of the calculation reverses: you **roll up from the parts**, rather than dividing machine hours down onto a product.
Split the parts three ways before costing anything
| Kind | What it is | How it is costed |
|---|---|---|
| Made in-house | You machine or fabricate it | Full ten categories as its own part — use the machining or sheet metal guide |
| Bought out | Bearings, motors, cylinders, fasteners, controls | Purchase price × quantity. No labor, no machine time |
| Subcontracted | Your design, someone else's shop | Their price per piece, entered as outside processing — NOT as material |
The ten categories
1. Material
Two very different halves. Stock for in-house parts, taken as issued rather than as finished weight. And bought-out parts at purchase price — usually the **largest** single share of a machine, and the one most often understated because it arrives across many small orders.
Leaving the sheet blank because the small items have not been added up yet is how a cost comes out plausible and wrong. Fasteners, cable and fittings on a machine are not a rounding error.
2. Machine time
In-house parts only. Bought-out and subcontracted parts consume none of your machine capacity.
3. Labor — three separate blocks
- Fabrication of in-house parts.
- Mechanical assembly — build hours on the bench.
- Wiring, piping and commissioning, usually a different trade at a different rate.
4. Tooling
Cutters and consumables for in-house parts, divided by parts between changes. Fixtures built specially for this machine are **not** here — they are non-recurring, and they have their own guide.
5. Scrap
One scrapped part stops a whole machine shipping, because a machine missing one part is not a machine. So scrap here carries a delay consequence beyond its material value — note that in your verification text even though it has no field of its own.
6. Rework
Two kinds, and they differ by an order of magnitude: fixing a part before assembly, and fixing one after the machine is built and has to be taken apart again. The second is the one that gets left off the sheet.
7. Outside processing
Heat treat, plating, painting, casting, laser cutting. Vendor price per lot divided by pieces, plus transport both ways, plus any pieces they damage that you carry.
8. Commissioning and acceptance testing
An operation the other trades barely have and this one cannot ship without: the machine has to run before it leaves.
That consumes engineer time, energy, consumables, and test material if the machine has to make real parts to prove itself. There is no dedicated field, so enter it under labor and material — but **say so in the verification notes**, or a reader will think you overspent on consumables.
9. Packing and shipping
Crating, sometimes dismantling for transport and reassembly on site. The dismantle-and-rebuild time is **labor**, not freight — record it as such and note why.
10. Plant overhead
Space, power, supervision, stores. Allocating on machine hours misleads in this trade, because a machine spends most of its life on an assembly bench rather than in a machine. Allocating on **total labor hours** usually tracks reality better.
Three checks
- Subcontracted parts you supplied material for are two lines, not one and a half.
- Fabrication labor and assembly labor are separate.
- Non-recurring cost is handled separately — see the next guide, this is where this trade loses money.
Related guides
- NRE: design, fixtures and first build, and what you divide them by
At low volumes the one-time costs do not get thin. How to identify them, how to choose the quantity to spread them over, and why ignoring them makes a quote look competitive and lose money.
- CNC machining cost breakdown: all ten cost categories, in process order
How to cost a machined part properly — material, machine hours, labor, tooling, scrap, rework, outside processing, packaging, freight and overhead — and why two engineers costing the same part get two different numbers.
- Is the saving real? Bottlenecks, and the three ways a number becomes money
Why speeding up a machine usually saves nothing, when a number on a costing sheet turns into cash, and how to tell real cash savings apart from cost avoidance before anyone in finance asks.