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Print production cost: fixed per job, variable per copy, and the line between them

Costing a printed job across all ten categories. Printing mixes per-job and per-copy costs more than any other trade, and confusing the two is what makes short runs look artificially cheap.

Updated

Every trade has some costs that happen once per job and some that happen once per piece. Printing has more of the first kind than almost any other, and it is the trade where mixing them up does the most damage.

Get the split right and everything else follows. Get it wrong and short runs look cheap, long runs look expensive, and the shop quotes exactly the jobs it should decline.

Two kinds of cost, and which is which

Per job — happens oncePer copy — scales with quantity
Plates, dies, prepress, proofingPaper or board for good copies
Makeready time on pressInk and coating
Makeready waste paperPress time for the run
Setup on finishing equipmentFinishing time per piece
Everything in the left column is divided by the run length. That is why the same job at two quantities has two very different unit costs — and why a unit cost quoted without its run length is meaningless.

The ten categories, in production order

1. Material — paper, ink, film

Paper is charged as **sheets consumed**, which includes the sheets destroyed getting the press up to color. That waste is per job, not per copy, so it is divided by the run length and it lands here in the material line rather than in scrap.

That placement is deliberate and it has its own guide, because it is the single most common structural error in print costing.

2. Machine time

Press, folder, die cutter, laminator, gluer. Include makeready time, divided by run length; include run time, per copy. Digital presses often carry a click charge, which is genuinely per copy and belongs here.

3. Labor

Prepress, press operation, finishing, packing, quality checks. Keep makeready labor separate from run labor if you can — they behave completely differently as quantity changes, and merging them hides the whole short-run problem.

4. Plates, dies and things that wear by impression

Three different behaviors that must not be merged:

  • Plates — per job, divided by run length. A reprint that reuses plates is a genuinely cheaper job.
  • Cutting dies — per design. Divide by the total pieces the die will produce across its life, not by one order.
  • Blankets, anilox rolls, knives — wear by impression count, so cost divided by impressions between changes.

5. Spoilage during the run

Sheets lost **after** the press is running properly — misregister, marking, jams in finishing. This is per copy and it belongs in scrap, unlike makeready waste. Keeping the two apart is what lets you tell a setup problem from a running problem.

6. Rework

Reprinting a section, re-trimming, hand-fixing. Often zero in this trade — enter zero rather than leaving it blank.

7. Outside processing

Foiling, embossing, specialty coating, binding, die making. Vendor price for the lot divided by pieces, plus transport both ways.

8. Packaging

Cartons, shrink wrap, pallets, interleaving. Counted per piece as a fraction of the carton or pallet.

9. Freight

Paper is heavy, so this trade fills on weight rather than on space — the opposite of furniture. Cost a shipment and divide by the pieces it carried, and note the distance assumed.

10. Plant overhead

Space, climate control, waste paper handling, supervision. If power is already inside the press hourly rate, do not charge it again here.

Three checks

  1. The run length is written down — a unit cost without it cannot be compared to anything.
  2. Makeready waste is in material, divided by run length; running spoilage is in scrap, per copy.
  3. Plate cost is divided by this run; die cost is divided by the die's whole life.

Related guides

Print production cost: fixed per job, variable per copy, and the line between them | costdown.org